- Sphere collision ue4. Jun 10, 2025 · Presented in collaboration with Warner Bros. What you’d like to add is a sphere collision component (the thing that can handle the actual collision). This makes things easy when trying to set up collision for your Static Mesh. Sphere Collision And another problem would be when it’s in physics simulation, this sphere makes my physics simulation go wrong, it makes it fly all over the place. There's an idea to create an AoE type of attack and I want to have a collider with a controlled radius and independent control of the height. So make sure your projectile has some sort of sphere collision. com. Aug 3, 2015 · USphereComponent is not a “real” sphere. Next, in the Details panel for the sphere, I have the following settings: How to create a sphere collision for a weapon using AnimNotify State Blueprint and how to implement it inside AnimMontage. A quick summary of what I’m seeing/repro steps: I derive a blueprint class “Test” from Actor. Aug 28, 2025 · The Wizard of Oz at Sphere is a fully immersive experience that will make you feel like you have stepped inside The Wizard of Oz through the use of all of Sphere’s technologies. Then after the collision is detected I try to use the “Get Sphere Trace By ChannelNavigation BlueprintAPI > BlueprintAPI/Collision Sweeps a sphere along the given line and returns the first blocking hit encountered. 12. I always forget that part… 2 Likes MadElectron (MadElectron) March 5, 2018, 8:59pm 3 232833-adsda. Thank you! Hey I'm new to UE4 and I was trying to simulate rocket jumping from Team Fortress 2. We can't wait to see you at Sphere in Las Vegas. Plan your visit at Sphere with information on mobile tickets, parking, concessions and more. How can I get this sphere May 9, 2016 · What you have right now is a static mesh with a sphere as mesh. I need to find the closest point on the static meshes that are colliding with it. Here's the equation I would like to use: y = 1 But if you don't give a collision box (either simplified or complicated) to the static mesh, your code won't trigger because nothing is looking for that event to trigger (even though you coded it to). The comment you replied to is wrong, box collision is NOT cheaper / better in performance than sphere collision. You will have to give the relative transform of these spheres which you can easily get from the spheres you have drawn, to differentiate between each of these sphere collisions you will have to promote each of them to a variable (or drag out Jun 11, 2019 · i am looking to set up a sphere collision of some sort that will block all incoming damage (bullets,kill zone, falling,) but i dont want it to collide with the world. It’s in socket with hand. I want to make simple projectile. Once the ball is free and close enough to another character, it gets caught. This is my ball created in blender : And this is the ball from the UE rolling ball template : However, the ball from UE4 is clearly more Apr 24, 2017 · Some times move the “AddDynamic” bind to BeginPlay may helps, and make sure you have “Generate Overlap Event” checed on both item. h UStaticMeshComponent * SphereMesh; . Could this be a collision configuration issue or is there some type of mass assignment I need to do? Apr 11, 2022 · My player has a collision sphere to detect any static mesh that gets close to it. I'm assuming that UE4 has a Sphere collider set on that mesh to allow it to roll smoothly. Set the sphere collision presets to UI. Created a sphere component inside the blueprint and added projectile movement. UE4 has also warned that the Get All Actors Of Class node is inefficient. A revolutionary venue to enjoy immersive shows, concerts, and events like never before. Discovery, Google, and Magnopus, The Wizard of Oz at Sphere will open at Sphere in Las Vegas on August 28 as part of The Sphere Experience, Sphere’s signature content category. I’ve Hi I am quite new to UE4. All actors involved have the the Generate Overlap Events flag set to true. On your Actor which is trying to detect the player, add a Sphere Collision component: Then, with the component selected, click the + sign on the On Component Begin Overlap Event under the Events category: You should be able to get overlap events with other information to help you identify when the player overlaps with the sphere. Mathematicians consider a sphere to be a two-dimensional closed surface embedded in three-dimensional Euclidean space. They draw a distinction between a sphere and a ball, which is a solid figure, a three-dimensional manifold with boundary that includes the volume contained by the sphere. 3 Greetings! I have a landscape in my level that has ‘generate overlap events’ enabled with these settings: I have an actor with a ‘multi sphere trace for objects’ with the appropriate object types set up: The trace will correctly pick up everything else that it is set to, apart from the landscape. This stuff drives me nuts. I add a Box shape component as the root of “Test”, with collision set to BlockAll + simulating physics + gravity enabled. The visible orb. Its just a sphere with an emissive material on it. This ball has much more polygons that the ball from the default UE rolling ball template. Jan 9, 2023 · [UE5] Collision — Blueprints, C++ [언리얼엔진5] 콜리전 — 블루프린트, C++ Collision Collision Presets Properties eng) Collision Response Reference There are a large number of … May 22, 2015 · Adding collision sphere C++ error, new to Unreal Development World Creation question, Collision, unreal-engine, UE4, CPP anonymous_user_f5f849b6 (anonymous_user_f5f849b6) May 22, 2015, 7:47pm 1 I'm bringing the code over from a previous project, where this code was used in just an actor base class, and for splash/AOE damage I used Add Sphere Collision to make a sphere, get all overlapping actors, line trace to them and then do damage numbers etc. Essentially what I have is a sphere attached to a character RootComponent, which has its collision profile set to “BlockAll”. Feb 20, 2021 · Hi there, I have encountered an issue when copying code from another project, where I cannot create a sphere collision volume or reference it later in the file. I named mine RightHand because it’s for the right hand punch (you should have one for both hands if both are involved in the animation). I have made an Actor which has Root, Sphere and mesh components. Jun 23, 2017 · Using the Virtual Reality UE4 template. Aug 30, 2025 · "The Wizard of Oz" is playing at Las Vegas' Sphere with several notable changes to the film. Target is Kismet System Library Inputs Jan 4, 2022 · I want to make a force shield that will be able to block enemies projectiles and pass through player projectiles. Feb 2, 2018 · The third collision is the orb range collision. All tickets on sale Friday, October 17 at 10am PT. Do i need to change anything else for it to collide with Sep 5, 2018 · Hey, I’m a beginner at UE4 and the collision is not working for any kind of mesh. I hope this helps others. Created a blueprint actor . Sep 20, 2017 · If you perform a trace for objects and a hit is received, BlockingHit is True even if the actor that was hit blocks nothing. It will look something like this: . 050000,Z=0. ~Show Collision displays the wire frame indicating collision is there. For the occasional mesh that requires complex collision it shouldn't make much of a difference but it'll definitely add up quickly. Basically you take capsule and box, gather collision information from both of them and then filter out points that don’t belong to cylinder shape - it’s slow and doesn’t scale well. For some reason my On Hit Component event is not triggering. I’m not sure about other scenarios. I tried this in many different projects but again, of no use. Dec 1, 2021 · I’m trying to create a SphereComponent dynamically 2 seconds after the level is started. Somehow the spell actor is passing through the enemy collision capsule and actually pushing the enemy character around. 5: Added basic sphere to a volume set up to react on player overlap Image two shows the sphere at normal size placed in the level Image three shows player entering field where sphere scales non-uniformly, yet maintains its collision: *If this does not accurately represent how to recreate the Sep 11, 2020 · As George suggested in the comment above ,you can add a sphere collision for each one of these spheres. Instead, it works when another component of the capsule is hit and when simulate physics is on. Explained later. This is my code: This is my result: Nov 26, 2017 · Hello everyone, I have an actor component which is responsible for establishing a connection with other actors within a certain radius. 14. If you want an ellipsoid then you'll have to create a new sphere mesh (either copy the basic one or import one) and then either use a mesh collision (the same mesh or a lower res proxy), or let UE4 build a convex collision volume for you. Placed it in the world, made sure was configured to Block All. I believe it’s something stupid, but naturally I can’t see it. For some reason it’s not working. For the ground texture, try using a decal using textures in world space. So I cant use a Capsule or Sphere collision (because I need wide a radius, but the Z height is too big, thus a Player on the Nov 11, 2022 · So, do not to use actor overlap, but use specific collision overlap. Are there any other (eg cone, cylinder or torus)? Mar 5, 2018 · Oh, and add that to the world location of the spawn-sphere to get the spawn location in the world. Will be very appreciative of any ideas. But that method can't be used outside the Apr 26, 2020 · The capsule collisions in action Capsules are often a better choice to represent game entities than spheres or boxes. Jul 22, 2019 · Hi there, I am trying to create a “detector sphere” around my character that detects all actors that are in a radius around the actor itself. Thanks, Elathan UE4 コリジョンの検証を行いました HitとOverlapイベントがコリジョンプリセットやチェック項目が正しくチェックしていないとイベントが発生しないため説明しづらかったので、体験しながら学べるようなチュートリアルを作成しました - Download as a PDF or view online for free Jul 11, 2022 · The spell actor has an On Hit Component for the collision sphere that is supposed to trigger against the collision capsule of the enemy character. I decided to simplify the launch power calculation for now, and I'm content with the way everything works. May 31, 2021 · thanks! so VR hands’ collision as complex shape which seperate each fingure; meanwhile despite the presice Collision, I still want it be able to Grab ragdoll by Physics Handle and StaticMesh by AttachComponentToComponent, in order to do this, I NOW use SpereTrace which is just like a bounding sphere of the hand. We will create a Sphere Component to interact with the physical world, a Static Mesh Component to represent our collision shape visually, a Particle System Component that we can turn on or off at will, and a Spring Arm Component that we can use to attach a Camera Component to control our in-game perspective. Dec 22, 2023 · This is fairly straightforward to do. 050000) for scale of the sphere and (X=0 Jun 9, 2015 · The collision sphere now represents your character in “collision world”. It wasn’t working on UE 4. Useful for damage system. It is an invisible sphere used for collisions and physics. I used (X=0. Topics tagged self-collisionnext page →Topics tagged self-collision Apr 5, 2021 · In the UE mesh editor, press Collision → Simple Collision, and you’ll see what the collision is. 9 times out of 10 it comes back, so long as I do it immediately, without trying to change anything. It’s a UV Sphere. The top three options in the Collision menu surround your Static Mesh with a simple collision shape used as the bounds of what can and cannot be blocked or overlapped with your mesh. You can also use “Auto Convex Collision” for more accurate automatic shapes. Scale the sphere and WidgetInteraction to finger size. So I was thinking too temporarily disable collisions so that the enemies continue walking without hitting the Oct 25, 2019 · Disabling collision calls end overlap Development World Creation sphere-collision, question, overlap-actors, Physics, Collision, Blueprint, unreal-engine, UE4 meme2sin (meme2sin) October 25, 2019, 7:48pm 1 Apr 26, 2020 · The capsule collisions in action Capsules are often a better choice to represent game entities than spheres or boxes. Jul 31, 2025 · I’m seeing some weird collision issues in UE4. But it might work well for other types Hi I am just wondering how to make my collision sphere that is attached to a weapon only do damage when overlapping during an animation. Experience unparalleled entertainment at Sphere in Las Vegas. To add a new collision shape, go to the Collision menu > Add Box/Sphere/Capsule Simplified Collision. Jul 27, 2022 · Hi!! I tried to hit WorldStatic with a Sphere Collision but it doesn’t work. 2. Jan 29, 2018 · Cylinder collision can be added on PhysX level as a custom primitive. You can get very similar results with a convex mesh. In this situation, you could use a Box Trace, Capsule Trace, or Sphere Trace. I have attempted to do the following: Simply import a mesh with inverse normals. To accomplish this, I create a sphere component in the constructor of the link component, and then Sep 26, 2016 · } The sphere component attaches without error, and the radius is drawn on screen at the correct size. Official SiteArtist Presale registration closes Monday, October 13 at 10pm PT . They check if a target is in x range of the center of your collision, and if the answer is yes then you get a collision. I attached a collision box to my character’s sword and I would like to check if its movement follows the weapon during animations or not. No collision is needed on this. I have increased the number of Segments to 200 and the number of Rings to 100. Jul 13, 2015 · What I am trying to do is import a static mesh (which will only be used for collisions) that is hollow (like a pipe, or an indoor enclosed arena like what you see in the game Rocket League), and make it work for online gameplay, but I just can’t figure it out. Physics are only enabled when the ball is free moving. For that I have this following code: void ACollidingPawnSpawnPawns::DelayedFunction() { // The first parameter 'SphereComponent' is the main component in the level and it has been created using the CreateDefaultSubobject method in the constructor of this class. Both box and sphere collision use math for collision, neither use actual polygons / vertex to check for a collision. On the sphere component i clicked on the static mesh and added simple sphere collision i then scrolled down in the details and changed the collision complexity to use simple collision as complex. You can change the radius of that one. While the player is placing the actor in the world, it will draw a preview to the other actors it will connect to if the player decides to construct it there. Mar 29, 2022 · Hi, I think this issue has been around for some time now, but has anyone found a solution for the unexpected bouncing on physics collision with meshes other than planes? It seems it keeps depenetrating the mesh. Nov 26, 2017 · Ok I found a solution, not sure if it’s the best one or not. Its a big sphere and it detects if the player is close enough for the orb to be attracted to the player. I tried selecting BlockAll, BlockAllDynamic, and other options and even tried custom collision but of no use. Remove the overlap logic you had now, and then in BeginPlay of your spell actor, use this image as example, this is from my game. In the older versions of the programme you don't need to worry about what to select. Below are examples of the door mesh with these collision meshes. The collision detection will only look at the sphere instead of the complex mesh beneath it. What I tried so far is adding a Collision Sphere to my player, and then adding the “OnActorBeingOverlap” node to detect when collision happens with an actor (‘this works so far’). Correct behavior on collision with rotating plane: Incorrect behavior on collision with rotating sphere: Both the Cube and Sphere are their own RootComponents of each actor. When this actor hits target object nothing happens. then open the mesh asset and change the collision complexity to use complex as simple. May 29, 2018 · I now compile and check the Tank BP immediately to see if the details panel is visible for the components, if not I immediately shut down UE4, clean the solution in VS, and then build in VS, before reopening UE4. via line trace or sphere overlap there are two built in trace channels: Visibility and Camera. Hey there, in this video I will show you how to create a damage system using a sphere collision. But it might work well for other types Not a sphere trace but a collision component with "visible in game" on, hence it could show up in release I'm pretty new to UE4 so all my attempts on trying to get past the problem just ended in various errors and crashes. It is also not working in static mesh’s properties and in sphere in the WTF Is? Sphere Overlap Actors/Components in Unreal Engine 4 ( UE4 ) Mathew Wadstein Tutorials 68K subscribers 210 Jun 9, 2022 · I would use sphere collision in your blueprint to determine where the objects spawn. import the mesh into UE4. If I enable Simulate Physics on the cube in my Pawn Blueprint, I lose control of the cube and it does not accept inputs for some reason. The event fires when the player jumps and lands on the actor, but the normal impulse vector is always (0, 0, 0). 20. I have applied Shade Smooth. See Gwen Stefani live in concert next year. ALL COLLISION - is either done mathematically by you - say like initiating a line or box or sphere trace (in engine is part of kismet) OR by a physics engine. g. The sphere is convex for collision with something that is outside the sphere, but is concave if you are trying to collide it with something inside the sphere. However, sometimes, the ball seems to collide The more complex your collision, the bigger the impact on performance. 2 days ago · The new dates bring the total number of shows to 52, making it the longest-running residency in the Sphere's history. Once I set that option, I no longer received errors upon exiting PIE. The result is that it has a fairly nice collision Sep 1, 2014 · Hello, I’d like know how to make a blueprint script, were when the main character gets hit/damaged (that’s already in the script btw) the collisions are temporarily disabled. Feb 16, 2017 · UE4 Version: 4. Lastly, we need the sphere itself. 23 hours ago · No Doubt extended their 2026 Las Vegas Sphere residency from six to 12 shows. You will need to create multiple convex collision bodies that are outside the sphere to enclose it. Eventually it Mar 30, 2019 · 4. png922×611 243 KB I did that like in endless course object spawning tutorial by unreal [ (this)] [2], but replacing box collision with sphere one. ) Before the model's collisions are made, it is good to point out that Unreal will read different material groups so that it is possible to group out seperate materials based on the Dec 1, 2017 · The Collision sphere can be different shapes, in this example we will make it a sphere by using FCollisionShape::MakeSphere and we'll set it's radius set to 500 unreal units. For example, if you do a “Sphere Trace For Objects” inside a TriggerVolume, and you include WorldDynamic in Object Types, it will return a hit on the TriggerVolume actor as expected, but BlockingHit will be True, even though TriggerVolume doesn’t block anything in Jul 18, 2016 · I am currently learing how to create collision through the fbx pipeline. I did not change the collision for the landscape. Then I used the “GetOverlappingActors” function to populate an array of the actors I wanted to detect and from An overview of how Collision and Collision Responses operate in Unreal Engine 4. So I think a cylinder type of collision would be great. Mar 30, 2019 · This is not scalable, and I have to further check against Directional Lights, SkyLights, RectLights, etc. I might use some triggers to turn on/off shield or change collision rules, but it seems to be far from perfect implementation. You can either delete the existing collision and add a sphere collision, or add a sphere collision on top of the existing one, your choice. 27 I need a Rotating and round collision for pickup items > Interaction area for Overlap Events that turns things on BEFORE player gets close enough to touch the item in the center. I have tried opening a fresh project, adding a landscape and having an Mar 6, 2015 · The newer version will give you the option to apply the rotation to either the material sphere or the collision, we want to select the material sphere version. I’ve been going in circles, because i want that area to only detect two specific sphere collisions So I’ve got a sphere collider that when an enemy gets within range it creates a damaging beam, and when the leave the range the beam is destroyed. But I also need to reduce the Z height = make shorter, yet keep it wide/fat (X,Y). Then set the collision on the sphere and use the Event Hit node to detect the collision. how would i go about this? i am using the UE4 Free “Shooter Game” template. Then I set both the actors I wanted to detect and my main character to generate overlap events. 导入后,UE4将找到碰撞体,将其与实际的Mesh分离,并将其转换为Collision Mesh。 需了解的是,碰撞体对球面细分数无要求,因为在引擎中会将其自动统一转换。 It interacts with the physics simulating sphere just fine. Lets start there, with the orb range Mar 15, 2015 · Hello, is there a way to turn on visibility for every collision volume in play mode? With checking “Show → Collision” they are visible in the editor, but are not displayed after I click on the play button. cpp Inside constructor: this->SphereMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("SphereMesh")); this->SphereMesh->AttachTo Mar 27, 2014 · Did you try to add a sphere in the components of the blueprint. 19 and isn’t working on UE 4. 050000,Y=0. Either automatically or manually by adding Boxes, Spheres an Hello guys! I was wondering what's the better way to create a custom collision shape (like box/sphere/capsule). I know that I can use UBX for box shaped collision, USP for sphere shaped collision and UCX for a custom shaped collision. Added Sphere Simplified Collision in the editor, selected Block All. 1 when using more than one collider component in a blueprint. Think about a human player character for example: The bounding sphere doesn’t let the player close to the wall As you can see, the sphere collision shape will not let the player close to walls if it is large enough to contain the player. I want the explosive force to be greater if the player is closer to the center of the blast, and weaker if they are farther away. Dec 11, 2020 · I have created a simple ball in blender. Also, hit events don’t pick it up. I am writing a game where character pawns hold a ball and can throw it. Mar 4, 2022 · Hey All! I’m having an issue with a sphere component defined in C++ not having rigid collisions. Oct 18, 2016 · ALL COLLISION - is affected by the number of digits and precision required by the engine (take this as Pi with 3 digits, vs Pi with 15, and the use of simple float vs double). It was there in the past but was removed for performance reasons. You should look for UStaticMeshComponent and assign a Sphere to it. Create a socket on the MannequinHand_Right skeleton asset. The Wizard of Oz at Sphere transports audiences, making them feel like they have stepped inside the film and are traveling down the yellow brick road with Dorothy and her friends. UE4 can only use convex volumes to calculate collision. This works nice. Tickets are on sale now at thesphere. Aug 17, 2021 · When you perform a collision test in UE4 e. I have tried m Feb 11, 2018 · To start with, you should add a Sphere Collision Component to your character and make the Mesh its parent. This is a tutorial about how Unreal Engine 4 receives FBX models and the proper way to export collisions out of a 3D modeling software ( I used Maya but it would work the same way out of different modeling software. Support my channel on Patreon / Buy Me A Coffeemore Edit: Solved. I’m making a 2D platformer, and I want the main character not to continuesly get hit by moving enemies. have to do a very accurate line trace when firing a weapon or determining LoS. Jan 7, 2023 · UE4. Complex collision is generally only meant to be used when you e. This works as expected most of the time however I have a boss that moves in the air and slams down, and as soon as the timeline starts the overlap is cancelled and the beam destroyed even if they are still within range. This trace finds the objects that RESPONDS to the given TraceChannel Target is Kismet System Library Inputs With UStaticMeshEditorSubsystem, it's also possible to Edit the Collisions of our Static Meshes. Shape Traces function like Line Traces, where you are sweeping and checking for collision from a start point to an endpoint; however, Shape Traces have an added layer of checking because you are using a shape as a volume (of sorts) in your Raycast. And if they are inside, makes it possible for an event to trigger, and if they’re not inside, nothing happens - the event can’t be triggered. I’m listening with an “Event Hit” node for collisions between my Actor and the player character. Feb 17, 2022 · Hey @Lamaral14! What it comes to my mind right now, is creating a custom collision for your Sphere Collision and try to ignore the overlap event, if that’s possible. They'll now be at the Sin City venue from May 6-30. Sphere Overlap ActorsNavigation BlueprintAPI > BlueprintAPI/Collision Returns an array of actors that overlap the given sphere. I had to put some code to prevent the character throwing the ball from immediately catching it back. I don’t think they’re checking the square root of the distance. Then even after landing and Collision volumes in Unreal Engine are invisible shapes used to detect interactions between objects in the game world. How hard is it to set up simple collision of an object You can add multiple scene objects to trace as as line trace or create complex shapes using ability to add multiple predefined shapes like sphere, capsule and box to make sure that collisions . Jun 3, 2022 · Hey! I’m trying to create a blueprint with a box collision that checks constantly if two collisions from another blueprint are inside of it or not. I am now trying to use a sphere collision attached to the character with radius 1000. Aug 9, 2014 · Brand new to UE4. 5. Mar 14, 2023 · Hi guys, is it possible to constantly keep checking if a certain actor is overlapped by a sphere collision? I’ve set up a sphere collision which checks if it’s overlapping an actor with a certain interface, the problem is, when it overlaps, take for instance, two actors with the same interface and one of them suddenly leaves the overlap, it sets my variable to false even though it’s Mar 5, 2018 · the way i accomplished it was to go into a modeling program and create a sphere then invert the normals. However, when I bring the radius towards other actors in game and cause them to overlap, the event doesn't appear to be firing. But for the box, wouldn’t it require multiple conditional checks? On second thought, that would work for sphere to sphere collision checks. I think I could use "Get Actor Aug 22, 2016 · Hi Hildogen, Below are illustrated the steps I’ve taken to try and reproduce this issue in UE4. In BP_MotionController, Create a WidgetInteraction and a Sphere collision component, have them attached to the Scene component. However, the editor allows the Sphere to pass through May 30, 2022 · I’ve never encountered this before… I’m running a very basic sphere trace and it’s not returning a hit from the landscape. What shader is the material using, polycount (spheres are generally higher poly than anything else, and you don't want a 100k subdivided sphere 300 times casting dynamic shadows) are you in UE4 or 5, if 5 are you in directx 12 and using Nanite or do you have lumen turned on? What's your hardware specs? Sep 1, 2017 · I have an imported mesh, simple sphere. I tried moving the pick up system to the third person character blueprint, which just messed up the classes connected to the inventory system. This is how we will resolve collision happening before BeginPlay. Couldn't you do a single sphere collision for the total length of the flame cone, then use basic vector math to reduce the results to a specific angle of impact, then use a line trace to test for blocking? We will create a Sphere Component to interact with the physical world, a Static Mesh Component to represent our collision shape visually, a Particle System Component that we can turn on or off at will, and a Spring Arm Component that we can use to attach a Camera Component to control our in-game perspective. So if you have a collision sphere (or a collision box) on each Actor and they overlap, each collision primitive (box, sphere, etc) will generate an overlap event on its actor. As it stands right now if the weapon is drawn and the sphere overlaps the damage receiver at any position, damage is applied. Mar 7, 2025 · Wouldn’t Sphere Collision checks be cheaper. Oct 15, 2015 · If you’re getting this message, go into your mesh collision settings inside of your blueprint and ensure that your Collision Enabled setting is set to Physics Only or Collision Enabled (Query and Physics). The spheres radius is also larger than the radius of the RootComponent, so it should collide with things first. I tried to make a blueprint with a standard cylinder as the static mesh component and May 9, 2018 · Hey sorry here is what i did: 1. At this stage, I can place the object in the world and May 11, 2019 · I have problem with collisions. This option is shown in the image below. I added a sphere collider component onto my main character and give it a large enough radius to overlap things around it. A squared distance check should suffice. Nothing, walk right through it. How To Add In A Sphere Collision And Make An Object Look At You | UNREAL ENGINE MammothInteractive 103K subscribers Subscribed Dec 23, 2017 · So since I can’t change Peripheral Vision Angle in BPs I decided to try adding a Sphere Collision to my Flashlight BP in the shape of the spotlight cone radius and added an Overlap Event when it hits my Enemy BP, so that the enemy chases the player. y9 e0vnr gm hpjbo vza2m truu lnnkfht fodjt gw1tgfp vp